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3D Periodic-Sugoroku Game for Active Learning of the Periodic Table
http://hdl.handle.net/10258/00010259
http://hdl.handle.net/10258/0001025950360bd2-f4ac-460d-ad1a-58231bda9aec
名前 / ファイル | ライセンス | アクション |
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NSGTAL_89_98 (1.3 MB)
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Item type | 学術雑誌論文 / Journal Article.(1) | |||||||||||
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公開日 | 2020-07-30 | |||||||||||
タイトル | ||||||||||||
言語 | en | |||||||||||
タイトル | 3D Periodic-Sugoroku Game for Active Learning of the Periodic Table | |||||||||||
言語 | ||||||||||||
言語 | eng | |||||||||||
キーワード | ||||||||||||
言語 | en | |||||||||||
主題Scheme | Other | |||||||||||
主題 | Sugoroku | |||||||||||
キーワード | ||||||||||||
言語 | en | |||||||||||
主題Scheme | Other | |||||||||||
主題 | 3D Periodic chart | |||||||||||
キーワード | ||||||||||||
言語 | en | |||||||||||
主題Scheme | Other | |||||||||||
主題 | Active learning | |||||||||||
資源タイプ | ||||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||
資源タイプ | journal article | |||||||||||
アクセス権 | ||||||||||||
アクセス権 | open access | |||||||||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||||||||
著者 |
柴田, 傑
× 柴田, 傑× IDO, Masami× ITO, Shinichi× 佐藤, 和彦
WEKO
54103
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室蘭工業大学研究者データベースへのリンク | ||||||||||||
佐藤 和彦(SATO Kazuhiko) | ||||||||||||
http://rdsoran.muroran-it.ac.jp/html/100000260_ja.html | ||||||||||||
抄録 | ||||||||||||
内容記述タイプ | Abstract | |||||||||||
内容記述 | The periodic table is an important set of scientific sym-bols that are not commonly used in everyday life but which may cause science phobia in youngsters. Many types of educational tools for learning the periodic table do not provide an opportunity to dis-cover the relationships between chemical elements. In this study, we propose a NEO GAME of sugoroku game involving a 3D periodic chart (i.e., periodic-sugoroku) for use as an educational tool. Sugoroku is a Japanese board game similar to Parcheesi or Monopo-ly. Using this proposed tool, students can actively learn the periodic chart while enjoying a sugoroku game. | |||||||||||
言語 | en | |||||||||||
書誌情報 |
en : Neo-Simulation and Gaming Toward Active Learning 巻 18, p. 89-98, 発行日 2019 |
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出版者 | ||||||||||||
言語 | en | |||||||||||
出版者 | Springer | |||||||||||
出版者版へのリンク | ||||||||||||
10.1007/978-981-13-8039-6_8 | ||||||||||||
https://doi.org/10.1007/978-981-13-8039-6_8 | ||||||||||||
DOI | ||||||||||||
関連タイプ | isVersionOf | |||||||||||
識別子タイプ | DOI | |||||||||||
関連識別子 | 10.1007/978-981-13-8039-6_8 | |||||||||||
日本十進分類法 | ||||||||||||
主題Scheme | NDC | |||||||||||
主題 | 007 | |||||||||||
権利 | ||||||||||||
言語 | en | |||||||||||
権利情報 | This is a post-peer-review, pre-copyedit version of an article published in "Neo-Simulation and Gaming Toward Active Learning". The final authenticated version is available online at: https://doi.org/10.1007/978-981-13-8039-6_8 | |||||||||||
著者版フラグ | ||||||||||||
出版タイプ | AM | |||||||||||
出版タイプResource | http://purl.org/coar/version/c_ab4af688f83e57aa | |||||||||||
フォーマット | ||||||||||||
内容記述タイプ | Other | |||||||||||
内容記述 | application/pdf |