@article{oai:muroran-it.repo.nii.ac.jp:00010358, author = {LI, He and 李, 鶴 and OTA, Kaoru and 太田, 香 and DONG, Mianxiong and 董, 冕雄}, issue = {2}, journal = {ACM TRANSACTIONS ON INTERNET TECHNOLOGY}, month = {}, note = {application/pdf, Mobile crowdsensing becomes a promising technology for the emerging Internet of Things (IoT) applications in smart environments. Fog computing is enabling a new breed of IoT services, which is also a new opportunity for mobile crowdsensing. Thus, in this article, we introduce a framework enabling mobile crowdsensing in fog environments with a hierarchical scheduling strategy. We first introduce the crowdsensing framework that has a hierarchical structure to organize different resources. Since different positions and performance of fog nodes influence the quality of service (QoS) of IoT applications, we formulate a scheduling problem in the hierarchical fog structure and solve it by using a deep reinforcement learning-based strategy. From extensive simulation results, our solution outperforms other scheduling solutions for mobile crowdsensing in the given fog computing environment.}, title = {Deep Reinforcement Scheduling for Mobile Crowdsensing in Fog Computing}, volume = {19}, year = {2019}, yomi = {リ, ホ and オオタ, カオル and トウ, メンユウ} }