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仮想現実のユーザー エクスペリエンス: 大規模なレビュー データ分析からの洞察
https://doi.org/10.15118/0002000150
https://doi.org/10.15118/000200015012d37116-99fe-4488-92cf-d3d20f388500
名前 / ファイル | ライセンス | アクション |
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Item type | 学位論文 / Thesis or Dissertation(1) | |||||||||
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公開日 | 2023-11-29 | |||||||||
タイトル | ||||||||||
タイトル | User Experience of Virtual Reality Games: Insights from a Large-scale Review Data Analysis | |||||||||
言語 | en | |||||||||
タイトル | ||||||||||
タイトル | 仮想現実のユーザー エクスペリエンス: 大規模なレビュー データ分析からの洞察 | |||||||||
言語 | ja | |||||||||
言語 | ||||||||||
言語 | eng | |||||||||
資源タイプ | ||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_db06 | |||||||||
資源タイプ | doctoral thesis | |||||||||
ID登録 | ||||||||||
ID登録 | 10.15118/0002000150 | |||||||||
ID登録タイプ | JaLC | |||||||||
アクセス権 | ||||||||||
アクセス権 | open access | |||||||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||||||
著者 |
ドン, ジョン
× ドン, ジョン
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抄録 | ||||||||||
内容記述タイプ | Abstract | |||||||||
内容記述 | As Virtual Reality (VR) technology continues to advance and reshape the gaming landscape, understanding user experience (UX) becomes critical for developers, researchers, and the gaming community as a whole. This dissertation presents an empirical investigation into UX in VR games, focusing on four key aspects: the tendency of VR games, cross-linguistic analysis of player preferences, the impact of VR gaming experiences on varied user populations, and the cybersickness in VR games. In this dissertation, I first analyze the tendencies of VR games price, play area, input devices, Head-mounted Displays (HMDs). Then I explore the cross-linguistic preferences of players in VR games, revealing the user concerns in different language regions. This analysis provides valuable insights for developers seeking to create culturally tailored content and optimize localization efforts. Next, I investigate the impact of VR gaming experiences on varied user populations, addressing the ways in which age, gender, and other demographic factors can shape user engagement, immersion, and overall enjoyment. By identifying the unique needs and preferences of different user groups, our findings can inform the development of more inclusive and accessible VR gaming experiences. Finally, I delve into the issue of cybersickness in VR games, examining its causes, symptoms, and implications for users and the industry. I also discuss potential strategies for mitigating the occurrence of cybersickness, with the aim of enhancing user comfort and promoting the long-term success of VR gaming. | |||||||||
言語 | en | |||||||||
学位授与機関 | ||||||||||
学位授与機関識別子Scheme | kakenhi | |||||||||
学位授与機関識別子 | 10103 | |||||||||
言語 | ja | |||||||||
学位授与機関名 | 室蘭工業大学 | |||||||||
言語 | en | |||||||||
学位授与機関名 | Muroran Institute of Technology | |||||||||
学位名 | ||||||||||
言語 | ja | |||||||||
学位名 | 博士(工学) | |||||||||
学位の種別 | ||||||||||
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課程博士 | ||||||||||
学位授与番号 | ||||||||||
学位授与番号 | 甲第527号 | |||||||||
報告番号 | ||||||||||
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甲第527号 | ||||||||||
学位記番号 | ||||||||||
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甲第527号 | ||||||||||
研究科・専攻 | ||||||||||
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工学専攻 | ||||||||||
学位授与年月日 | ||||||||||
学位授与年月日 | 2023-09-25 | |||||||||
著者版フラグ | ||||||||||
出版タイプ | VoR | |||||||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |